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Charles Conard
3D Artist
Etters, United States

Summary

I'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree. I have a strong interest in games and the games industry.

I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers.

Skills

Rendering3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingHigh-poly ModelingPhysically Based RenderingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
xNormal
xNormal
CrazyBump
CrazyBump
Substance B2M
Substance B2M

Experience

  • 3D Artist at Qbots LLC
    Harrisburg, United States of America
    February 2014 - Present

    Responsibilities:

    Worked with a concept artist to create a 3D representation of concepts and plans as modular pieces for futuristic ship interiors, building meshes. Modeled and textured static and dynamic props such as player pickups and items. Created high poly models and baked the detail down into the low poly models for proper game and asset optimization.

    Accomplishments:

    Promoted from intern to member of the Development Team.



    Skills Used:

    Modular Kit Creation worked well for cutting down asset usage and optimizing game performance.